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Animation Methods

In this section, two main approaches to keyframing your rig are described. These involve setting keys on full poses at specific frames to rough out your animation, or setting keys on individual controls as needed while progressing through your animation. The combination of both methods in different stages of your animation is shown as a commonly used procedure for animating a 3D character.

The Pose-to-Pose Animation Method

One character animation technique you can use is the pose-to-pose method. This involves setting keys on all your controls at particular frames to create the main poses for the action in your animation. In-between poses are ignored in the beginning to sketch out the overall timing for the scene. It is very easy to determine how long a scene should be when using this method. If your scene needs to be 60 seconds, for instance, you can set a beginning pose at 0 seconds, an end pose at 60 seconds, and a middle pose at 30 seconds. Then you can refine the animation by adding in-between poses at 15 and 45 seconds, and continue refining the animation by adding more in-between poses.


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