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Chapter 7. Finishing Your Character for ... > Preparing to Animate Your Rig

Preparing to Animate Your Rig

This section shows you how to remove any unnecessary channels on your icons so that they will not get accidentally keyframed during animation. In addition, you check the limits on visible channels, and learn how to lock channels that need to be seen but not manipulated. Finally, you learn how to place all your control channels into a character node, which you can then use to set keys for posing your character, and use to store animation clips.

Cleaning Up Channels

Now that you are finishing up your rig, go back over your character controls and make sure they are optimized for animation. Begin by removing any channels that the animator should not keyframe. In most cases, this includes the scaling channels on all your icons. For instance, select the Head box to remove some channels, and on the top menu bar choose Window, General Editors, Channel Control. In the Channel Control box, a list of Keyable channels appears on the left, and a list of Non Keyable channels appears on the right (see Figure 7.1). Use the Shift key to select all the scaling channels, and click the Move button to remove them from the channel bar. Continue to remove any channels that are not supposed to be animated, such as the constrained translation channels and the visibility channel.


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