• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 18. Shading > Projection Mapping

Projection Mapping

As a production exercise, we wanted to show how we would get a real project done; we did not want to just show a smorgasbord of toolsets. The online docs provide a good description and starting point, but Alias|Wavefront makes you pay extra if you want to learn a workflow. I am consciously avoiding the UV mapping in polygons and subdivs because I rarely use this for my production. I use projection maps much more frequently as my workflow. These are like slide projectors on the surfaces that I can precisely position in 3D. They offer the following advantages:

  • They can be tiled seamlessly across multiple surfaces.

  • They can be limited to a 3D volume.

  • They can be projected from a perspective view.

  • They can be converted back to 2D in NURBS.

  • One piece of artwork can be used for multiple surfaces.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint