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Chapter 18. Shading > Creating Texture Maps

Creating Texture Maps

Color is the most obvious thing you will see on a shader. The choices here are numerous. A painted texture map can be created in Maya Paint Effects—for example, a scanned source or some form of procedural, such as wood. You will get very different looks by creating your color maps using these three main techniques. An additional consideration is how the maps will be applied to the surface. This applies to all types of map types, including bump and specular maps. Let's look at these in detail and then see where Maya can help.

Note

You can combine all the texture types in the following sections to build a credible shader. Keep the layers on a map somewhat related, or reuse the texture in a different channel. Alternatively, you can use the same or a slight variation of a map for bump, specular, and reflectivity maps. Your choices are endless.



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