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Chapter 18. Shading > Shading Process and Tools

Shading Process and Tools

The models are in good working order. The next step is to give the surfaces an authentic quality. The fundamental process involves creating the various textures and applying them to the various channels in the shader. The next step is to map the textures on the UVs based on the size of the surfaces. This might mean applying graphics or making a 3D bump map the right size. Throughout this process, you are evaluating the shader quality by lighting and render testing. In this section, first you will look at the common shading elements in Maya; then you will focus on the specific shaders for the production.

The shading process in Maya can take a circuitous route. Every user of the software has a favorite path while meandering to the final images. Legacy users of the software might embrace traditional routines and avoid anything that smacks of new. There is merit in exposing yourself to your colleagues' workflow and liberally adapting it to your own. Let's discuss how you can go about the shader-creation process and manage your pipeline efficiently.


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