• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 18. Shading > Seeing the World in Shaders

Seeing the World in Shaders

When you start to learn about color, a sunset never quite looks the same. You start to analyze how the spectacular vista is created from the chromatic progression of analogous colors of orange to red to blue and the high-contrast value levels. The same observation and analytical skills are needed to create shaders that will look like the material you are trying to describe.

Your goal is to have accurate shaders for the entire street scene in the Parking Spot short film. Taking a ground-up approach, think of the surfaces that you need to create. The roadbed is the first item. Work your way up to the sidewalk, the storefront, and then the building. You must consider what materials these items are made of. Asphalt on the roadbed will have painted stripes, oil spots, and skid marks. The concrete on the sidewalk will have generous cracks. Likewise, close observation shows the complex mixture of rocks that concrete is made of. Are weeds growing in the cracks? Buildings will contain stone and wood. Will they be perfectly clean, or will they need a lot of irregularity factored in? The shop window's glass will have signs inside, and the glass might not be as green as glass in the car.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint