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Chapter 8. Sets > Summary

Summary

Creating effective sets is usually an optimization problem. A story needs a place to occur, but computer animation doesn't have the luxury of simply packing up the cameras and going on location. Instead, everything must be fabricated to serve the story's needs. Rather than let the problem of creating large sets get out of hand by trying to build everything to a realistic level of detail, we plan our work to add details where they matter and skip them where they don't.

Some set optimizations are achieved in advance, by keeping the story requirements under control. Others are achieved by utilizing geometry that is as lightweight, accurate, and editable as possible. Still more efficiency is gained by reusing as much existing geometry as possible, thus avoiding redundant geometry construction. A workflow that is structured in a top-down fashion can help to keep the attention to details from derailing the need to literally cover lots of ground. Finally, it's important to set up your sets for effective downstream use by making them easily navigable and efficient.


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