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Chapter 20. Rendering > Rendering Efficiently with Maya's Standard Renderer

Rendering Efficiently with Maya's Standard Renderer

A lot of work goes into preparing a scene to be rendered, but this careful attention to detail is worth it because it will prevent you from getting unexpected errors after waiting several hours for a scene to be rendered. By getting into the habit of applying custom settings in the Maya standard renderer, you will achieve better results than you would if you used Maya's default settings. Despite its flaws, the Maya standard renderer enables you to render on a practically unlimited number of CPUs for every seat of it that you have. For smaller shops and individuals, this is a cost-effective way to deal with the expense of rendering.

A large part of working efficiently with the Maya standard renderer is to understand what it can and can't do. Knowing this will help you prepare and plan for creating those effects before you get halfway into your project and realize that you can't just turn on an effect and expect it to be rendered in a one-pass render. There are solutions for most of the Maya standard renderer's known limitations. In the following section, we list and discuss these issues.


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