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Rendering

Now that you have the motion of your particles looking correct, it is time to render them. Particle rendering in Maya is somewhat of a minefield where you are guaranteed to suffer some casualties. The most lacking feature in particle rendering is its incapability to match the motion blur of software-rendered geometry. Other deficiencies are its lack of proper alpha channels, differing tessellation from the software renderer, and hardware-rendered particles' incapability to be lit or shadowed.

Two methods of rendering particles exist: hardware rendering and software rendering. Each method has its own set of advantages and disadvantages. For many of the effects that you create, you can generate elements using both of these methods and combine them in the compositing stage to create a final effect.


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