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Chapter 12. Node-Based Architecture > Transformations: Parent/Child Relationshi...

Transformations: Parent/Child Relationships

Everyone should know by now that when you move a parent, the child moves with it. This is because the child actually exists within the coordinate space of the parent. The parent/child relationship is a relatively simple concept. However, not only is it an extremely important thing to know, but it also is a vital concept to understand and use to its full capability.

Anyone who works in the game industry will tell you that the “coordinate space” in which a node is animated is often very important when it comes time to export the data to the game engine. In the film industry, when exporting data among multiple packages, the same thing holds true. If the coordinate space doesn't match, it will literally shift, move, and possibly scale everything around that is different so that nothing lines up.


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