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Part: V Appendix > Summary

Summary

The code and ideas presented in this chapter focused upon common issues that can occur or that have the capacity to become slightly challenging in a production environment. The idea was to present possible solutions to some of these intermediate and advanced Maya and MEL issues in generic forms that can then be applied to your specific instances of these problems. For almost every issue found in Maya, there is a solution that can be either scripted in MEL or written as a command or a node in the API. The world of Maya's customizable architecture is an ever-growing and complex maze, and it can be fully appreciated only through the compounded hours of exploration and experimentation that finding the solutions to specific production problems will bring. With that in mind, let the true exploration begin.


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