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Summary

Maya provides three major formats for modeling objects: polygons, NURBS, and subdivision surfaces. Each of these formats has its strengths and weaknesses for various kinds of modeling tasks. Taken together, though, they provide a robust set of choices for the modeler. By understanding the nature of each of these formats, you can make choices that take you down the best path for your modeling needs.

For some models, the capability to deform smoothly is paramount. For others, precise control over form, highlights, and edges is most important. Still other models require the absolute maximum performance from the least possible geometry. A few more considerations, such as modeling time and effort, shading ease, and the specific toolsets for each format, will also guide your decisions.


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