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Chapter 6. Formats > Format: The Big Choices

Format: The Big Choices

The choice of the best method to use for building a given model is sometimes clear, but usually a range of possibilities and trade-offs must be considered. Sometimes the final solution incorporates more than one of these formats or uses one format to construct another. Many users have access to pre-existing data in some formats; others need to generate everything within Maya.

When deciding which modeling format to use in Maya—polygon meshes, NURBS surfaces, or subdivision surfaces—consider the following essential characteristics. For now, we'll just touch on them, but we'll examine them more closely when we describe each format in detail later in this chapter.


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