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Last Tips for Motion

One of the best lessons for analyzing animation is the rule of force. Whenever your character is standing, one or both legs should support the weight. Make sure that the weight is removed from a leg before you move it. Go over the animation and review the placement of the hips, which is the center of gravity, and make sure that the hips are over the supporting leg.

Many animators feel that this is not right, but you can actually find glitches in the motion of the character by examining the animation Graph Editor. Motion should be crisp and should show snap. However, whenever there are short, sharp curves, they usually connect to short, jerky movements. Smooth curves make for smooth motion. Discontinuities are often problematic. The Graph Editor can make debugging such a glitch much more visual.


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