• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Project Overview

In Chapter 8, “Architectural Environments,” you built a structure—a skyscraper. You surfaced and lit it. You added a sky and fog, and you created a realistic-looking scene. But you can go even further by utilizing the various light properties available in LightWave, and this chapter will help you do that.

In this chapter, you will light the interior of a simple room with radiosity and learn to “bake” it. This technique enables you to take the millions of calculations needed for rendering any apply them to an entire scene by rendering only one frame. The result is very realistic lighting produced in a 3D environment. The effect happens this way because in the real world, light bounces. If you have a window open in your room during the day, sunlight enters and bounces everywhere, lighting up the place. In the computer, without radiosity, the light only comes in the window. Unless additional lights are added in the scene, the other areas of the shot will remain dark.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint