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Chapter 10. Organic Modeling > Building the Nose

Building the Nose

The nose seemingly presents the aspiring face modeler with a few challenges, because the nose is a complex little knot of interconnecting curves and planes. Just like all the other parts of the face you have modeled so far, however, after you’ve broken it down into smaller, easy-to-model sections, the nose is really not that hard at all to create.

Exercise 10.13 Extending the Bridge

Start by bridging the remaining gap between the cheekbones to complete the bridge of the nose.

Invert the visible status of your geometry by selecting Invert from the Display tab. The previously modeled eye area should now be the only thing you can see, whereas the mouth and nose polygons become hidden.

Select the vertices at the bottom of the currently existing nose bridge, between the two cheekbones, in order from left to right. There should be nine of them altogether.

Use the Extender tool to multiply the selection, and then move (t) the points down so they match up with the next row of cheekbone points. You’ll have to move them forward a bit off the face as well.

Repeat the preceding step so that the points match up with the bottom row of cheekbone vertices.

Do one last extend/move operation so that you have one more row of nose bridge polygons protruding at the bottom. Check that their profile matches up with the line of the nose in the Left viewport.

Weld (Ctrl+w) the border between the bridge and the cheekbones at either side of the nose and save your work. Figure 10.39 shows the results at this stage.

Figure 10.39. Fill in the gap between the two cheekbone sections to continue the nose line.



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