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Chapter 10. Organic Modeling > Rendering Summary

Rendering Summary

A quick recap on the main points of this section:

  • Choose your mapping types carefully. Layer different kinds of maps to suit different areas and blend them using alpha layers.

  • Texture mapping does not require amazing painting skills (although they certainly help). Carefully modulated but reasonably simple structured textures will often suffice.

  • Always try to use geometry templates to guide you when making the maps. Crop the images to suit the templates. That way, you can quickly auto-size textures to fit.

  • Use the Photoshop Layers feature. Making changes and mixing elements to create multiple map types becomes a lot easier.

  • Use VIPER to quickly view changes to surfaces.

  • Make your lighting interesting by using a careful balance of key, fill, and rim lights. Try to maintain some contrast in your images.

  • Control how soft your lighting is by changing light types. Generally, area lights are superior if you can afford the rendering time.

  • Radiosity opens a whole new raft of lighting options and can create wonderfully realistic illumination. But watch out for the down sides: shading artifacts and huge render times. Try to use a variety of lighting techniques and settings to get the right balance between realism and speed.

  • Treat post processing as part of the whole 3D process. Final tweaks are often much easier to do after rendering and can give you that extra 5 percent.



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