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Chapter 10. Organic Modeling > Building the Rest of the Head

Building the Rest of the Head

Now that you have completed the face, the rest of the head should be easy by comparison. You should be familiar with using Extender, Drag, Stretch, and so on. And everything except the ears is fairly straightforward at this point.

Exercise 10.17 Extending the Forehead to Create the Skull

To build the skull, you first need to add a few extra polygons to the temple area on each side of the head.

Using Figure 10.52 as an example, build four similar polygons off each brow edge using Extender. Remember to clean up the back polygons and align them.

Figure 10.52. Extend four polygons from each brow edge to form the temples.

Now you can use Extender again on the entire upper brow area to sweep out the skull.

Select the points at the top of the eyebrows, as shown in Figure 10.53.

Figure 10.53. Use these points to extend the skull geometry.

Using the usual combination of Extender, and then the Rotate, Stretch, and Move functions, build out the skull polygons using the background image to guide you. You should be doing most of the shaping in the Side viewport. Create eight bands of polygons altogether.

Delete the extra back polygons that Extender created, and align the remaining new geometry properly, making sure the polygons face forward. Then turn the shape into a SubPatch surface by pressing the Tab key. Figure 10.54 shows what you should end up with.

Figure 10.54. Here are the newly extended skull polygons. Note the change in profile as the neck joins the skull.


In terms of shape, the skull is basically a fairly simple, elongated sphere, widening slightly in the front profile as it curves back from the face, and then tapering in again at the base where it meets the neck muscles. There is usually a light indentation at each temple, just behind the eye socket. Also there are some marked differences between the female skull, which you are modeling now, and the male skull. The female head tends to have a higher, more rounded forehead that blends quite smoothly into the brow. The male forehead tends to have more of a slope and a pronounced eyebrow ridge that protrudes from the skull.

Now it’s time to join the skull to the edge of the jaw line:

Weld (Ctrl+w) the edges of the two polygons, as shown in Figure 10.55, on each side of the face. Save your work.

Figure 10.55. Join the jaw and the skull surfaces at the points shown here.



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