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Summary

This chapter gave you a broad overview of the main features within LightWave 7’s Surface Editor, including the Texture Editor. There are literally countless surfaces in the world around us, and it’s up to you to create them digitally. As the book progresses, you will use the information and instructions in this chapter to create even more complex and original surfaces such as glass, skin, metal, and more. But from here, read on to Chapter 3 to begin the object creation process.


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