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The Next Step

Using VIPER in combination with the Scale, Position, Rotation, and Falloff tabs is a great way to work. Now you can interactively set these values.

From this point on, you can experiment on your own. Add more layers. As a matter of fact, add as many as you like. Your only limitations are time and system memory! Try adding some of the other procedural surfaces, such as Smokey, Turbulence, or Crust. Keep adding these to your rusty metal surface to see what you can come up with. Now if you remember the copy and paste commands you used earlier with the Bump mapped marble tutorial, you can repeat those same steps. Try selecting the Copy All Layers from the Color Texture and applying them as Bump and Specularity textures. The results are endless. In addition, try applying LightWave’s powerful surface shaders. For a complete list of the Shader plug-ins, refer to Appendix B, “LightWave 7 Plug-in, Tool, and Technical List.”


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