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Chapter 2. LightWave 7 Surface Editor > Applying Image Maps to Surfaces

Applying Image Maps to Surfaces

Surfacing that CD object earlier in this chapter was no big deal. You used basic, everyday surfacing techniques and a couple of simple reflection images. This is great for logos and colored balls, but in today’s marketplace, if you want to stay competitive, you need to make things look not so clean. In the early days of 3D animation, shine and reflection were big crowd pleasers, but now it’s a different story and you need to be aware of the change. The trick is to use LightWave’s Surface Editor to apply texture maps, bump maps, and procedurals to achieve the “not so perfect” surface.

What happens when you need to create a dirty and rusty piece of metal pipe? Fortunately, you can apply these surfacing techniques to anything you want, such as metal grates, steel, wood, fences, bricks, and much more. How? You can use image maps.


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