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The Next Step

This chapter introduced you to LightWave 7’s Layout and its core functionality. There is much, much more to learn within this program, and the rest of this book will help take you there. LightWave’s object format introduced here will be a stepping-stone for all the objects you create in Modeler. The keyframing information can be applied to any project you encounter, while the coordinate system information is important for every model and animation you create. Another great tool that you’ll soon learn about is Motion Mixer, LightWave 7’s nonlinear animation tool. You can use this feature to blend motions together for fast and great results. For now, use the information in this chapter as reference for the rest of this book, and any future projects you take on. You can never have enough information!

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