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Summary

This chapter introduced you to the cameras in LightWave Layout. You learned how to add multiple cameras and set their parameters. Concepts were presented to you to change the way you look through the camera to make your animations more powerful and expressive. And, you read about navigating the interfaces, surfacing, cameras, and using the Graph Editor.

A large portion of what goes into a shot deals with lighting and environments. The next section of this book discusses just that. So, when you are ready and feel that you have a solid grasp on the concepts in this section, move ahead into Part II, “A Project-Based Approach to Creating and Building 3D Scenes,” where you will put this information to the test with real-world projects.


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