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Summary

This chapter guided you through common lighting situations, including three-point lighting, area lights, and environments. In Chapter 9, you’ll create more advanced lighting situations with volumetric lighting, lens flares, and radiosity. This chapter can be a good reference for you in any of the lighting situations you may encounter. To go further, use the information in the other chapters to fully enhance your lighting environments. The combination of textures, motion, models, and light is what makes great animations.


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