• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Chapter 6. LightWave 7 Cameras

Learning the art of 3D animation involves more than creating models, applying textures, and setting keyframes. 3D animation is an art form all its own, and it’s still in its infancy. But part of learning this new and fascinating art form is understanding the digital camera. Not the kind of camera you use to take snapshots of your family, but the kind inside the computer—your digital eye.

This chapter introduces you to everyday camera techniques that you can apply to your LightWave animations. The camera in LightWave is a significant part of every animation you create, from simple pans, to dollies and zooms, to dutch angles. If you have any experience in photography or videography, the transition to “shooting” in LightWave will be smooth.

The title of this chapter is plural because LightWave offers multiple cameras. LightWave always has been a digital studio, and just like in a television studio or movie set, you can set up multiple cameras in your scenes. This chapter instructs you on the following:

  • The Camera Properties panel

  • Basic real-world camera principles

  • Setting up and using LightWave’s cameras

  • Applying various camera techniques to animations


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint