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Chapter 3. LightWave 7 Modeler

It’s been said that necessity is the mother of invention, and when you get into LightWave Modeler 7, you’ll see that this statement has never been truer.

The LightWave 7 Modeler has all the features, ease of use, and control you’d want in any 3D-modeling package. With it you can create everything from simple shapes, to famous architecture, to complex characters.

Of course, a combination of necessity and significant suggestions from the LightWave community has made this version of Modeler what it is today. There are enhancements upon enhancements in Modeler, from a customizable interface to interactive controls to brand-new modeling tools. This chapter guides you through Modeler with practical working examples. Some major issues discussed in this chapter include

  • Points, polygons, and volume

  • Objects

  • Weight Modeling mode

  • Texture Modeling mode

  • Morph Modeling mode with endomorphs

  • SubPatching objects

  • Bevels and Symmetry mode

  • Skelegons

  • Cool tools you should know


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