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Part I: Getting Started with LightWave 7 > LightWave 7 Surface Editor

Chapter 2. LightWave 7 Surface Editor

What was the first thing that piqued your interest in 3D? Was it a movie? Maybe it was a video game. Perhaps you took a class in school, or a friend or colleague introduced you to 3D. Whatever the case may be, it is often the realism of 3D animation that is so eye-catching. Realism in 3D is created by two key factors, lighting and surfacing. Both of these factors play an extremely important role throughout your 3D creations, and they will help bring your animations to life.

This chapter introduces you to LightWave 7’s Surface Editor. Specifically, you will learn about the following:

  • Organizing surfaces

  • Setting up surfaces

  • Working with image map references on surfaces

  • Using the Image Editor


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