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The Next Step

On the accompanying CD, you will find 10 various WAV audio clips. These are here for you to use to animate your characters. Use the models on the CD to make endomorphs and try to animate them to the audio provided. The details in this chapter have given you enough references and examples so that you can build your own characters with expression and personality and make them come to life. Remember that you can use the Audio feature in Layout for more than just lip-syncing. You can use the Audio feature to time your animations. By listening to the audio track, you can quickly determine what position a character should take. More importantly, you’ll know exactly when to change the character’s position (because the change will be based on the timing of the audio). Use the bones in the sample animation to move the character’s head around after you assign morph targets for speech. When the animation is timed up, you can render it and, in your favorite editing solution, such as the Video Toaster, attach the audio clip you’ve been using as a reference to the final animation. They will time up perfectly.


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