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Project Overview

The goal of this chapter is to help you create talking characters and put a creature in motion using bones. The endomorph technology in LightWave that you’ll learn about in this chapter has many uses, but its primary function is for character animation. You learned how to make a human head in Chapter 10, “Organic Modeling.” This chapter (originally written by Stuart Aitken) has been updated for LightWave 7 from the popular Inside LightWave [6] book. You’ll use the head model from the book’s CD and learn how to give that face motion. In addition, you’ll learn what the next step is after setting up Skelegons and converting them to bones. Specifically, this chapter covers the following:

  • Creating endomorphs

  • Grouping points and polygons

  • Vertex Map (VMap) tools

  • MorphMixer for lip sync

  • Using SockMonkey

  • Facial bones for animation

  • Movement for a bat


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