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Summary

Skelegons and Bones are powerful animation tools in LightWave. Of course, one chapter can’t present all the different possibilities of these tools. With the right project and a little time, however, you’ll be setting up skeletal structures faster than you could have imagined. But where can you go beyond this? You can turn to Chapter 12 and make your characters not only move with bones, but also talk with endomorphs.


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