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Skelegons

As you worked through the setup of just five bones for the hand and middle finger earlier in this chapter, you probably realized that applying bones can be a tedious process. And it can! However, Skelegons give you a much better method for setting up bone structures. You do this in Modeler.

You’ll grow fond of the term Skelegons as you work through this next section because Skelegons are polygons that resemble bones. In Modeler, you can create and modify Skelegons as though they were polygons and then convert them to bones in Layout. The benefit of this is the ability to set up bones for a character in Perspective view with modeling tools such as Drag and Rotate. Even better, the skeletal structure you create for a character is saved with the object! All the skeletal information is saved with the object. This means you can set up full bone structures for characters and load them individually into a single scene.


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