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The Next Step

Clearly, we could go on and on with tutorials using LightWave’s rich particle engine. The examples in this chapter have shown you how you can take your particle animations to the next level and really create scenes out of them, not just sparks and smoke. As you’ve seen, FX_Linker is great for replicating objects from particles, enabling you to create blowing leaves and flocking bats—you can even take it as far as crowd animations. The next step for you is to use these examples in your own work, and experiment with your own ideas.


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