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Chapter 10. Organic Modeling

If you read Inside LightWave [6], you might be familiar with this chapter. Although new tutorials are included in every other chapter of Inside LightWave 7, the tutorial in Chapter 10 of Inside LightWave [6] was so popular that we decided to retool it for this book. That tutorial, originally written by Stuart Aitken—who, incidentally, created the cover image for this book—has been updated for use with LightWave 7.

This chapter carefully guides you through a project containing all the stages required to build a realistic 3D model of a young woman’s head. The tutorial consists of several parts, and it might take you some time to complete. It deals with advanced modeling issues, so you should be fairly comfortable modeling with LightWave 7’s toolset before tackling it.

Organic modeling is the process of creating objects that can’t be created with only primitive shapes. Buildings, roads, computers, and many other objects can be built with simple boxes, balls, cones, and discs. But more organic or natural objects, such as the human form, need a different approach to be created in 3D. Figure 10.1 shows a render of the head used for the cover model of this book, which is the subject of this chapter.

Figure 10.1. This chapter will teach you how to model, texture, and light a young woman’s face. The finished model is shown here.



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