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Part III: A Project-Based Approach to An... > Deformations and Movement

Chapter 12. Deformations and Movement

Throughout Inside LightWave 7, you’ve learned different techniques, tips, and tricks. You’ve learned about keyframing and the Graph Editor. You’ve learned about organic modeling and lighting. This chapter takes you a step further into organic animation. Organic animation in LightWave is more than just moving a ball from point A to point B. It is the blending of points and the changing of shapes. It is movement and timing. You’ll use tools within Modeler and LightWave to deform objects into different shapes.


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