• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 21. Particle Effects > Basic Components of Particle Systems

Basic Components of Particle Systems

At the base level, particle systems consist of three basic components: an emitter, particles, and fields. An emitter is often a nonrendering object that determines the space where particles are created or born. Some emitters are single points, and others are surfaces or volumes that contain particles. One of the main differences among the particle systems available in 3ds max 4 is the way they handle emitters.

Particles in their simplest form are actually just infinitely small points in space that contain only position and rotation information. Many particle systems offer particle primitives that are geometry types that can be automatically applied to particles. These often are simple shapes, such as spheres, cubes, tetrahedrons, and single polygons. At this level they are often employed for simple effects, such as sparks and rain. Some particle systems can reference complex geometry that is even hierarchically animated. This technique is often used for creating procedural animation for crowds or flocks of objects, such as birds.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint