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Summary

In this chapter, you learned how to use various features in 3ds max 4 to create a non-organic model: the fire truck, with all its accompanying parts. The exercise in this chapter—and the features that you used—were typical of projects and features that you would be expected to accomplish in most broadcast applications. In Chapter 8, “Non-Organic Modeling for Games/Interactive Applications,” you will learn how to use the features in 3ds max 4 to create a non-organic model for games and interactive applications.


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