• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Summary

If the proper procedures are followed, real-time texture mapping can be a straight-forward exercise. Proper communications with the programming team and the art director can keep the redos to a minimum. Because you, as the texture artist, have maintained proper fallback positions, any aesthetic changes that need to happen as the game comes together can be made as painless as possible.

Many prerendered 3D artists love to brag about how many polygons their scene has. The real-time artist looks with pride on work that uses the fewest machine resources, and makes the programmers look as if they know what they’re doing!


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint