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Summary

This chapter focused on how the passes you created in 3ds max are reassembled in a compositing process to create a finished image. The information provided in this chapter is only an overview of what actually is done to composite a professionally produced video project. Almost all 3D work goes through a compositing program. It is necessary for people working in 3ds max to have some basic compositing skills and knowledge to help them to develop a strategy for how a project will be rendered, to understand the needs of the compositing process, and to even be able to assemble their own rendered passes to check their work before handing over the files.


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