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Why Combustion?

Most of what you will be doing in this chapter can be accomplished in any compositing package running on a personal computer. Combustion is used because of its tie-ins to 3ds max. 3ds max can render files directly to a combustion CWS file, doing the groundwork of setting up your composite for you. All you have to do is open the file in combustion and adjust the layers to your satisfaction. Combustion can also use the extended rendering features of the Rich Pixel Format (RPF files) that enable you to apply effects and make changes to a file after it has been rendered.

Finishing is the process of making adjustments to exposure, color correction, film grain, and more to the rendered output of a 3D animation. Many of these adjustments can be achieved in 3ds max itself, so why add another step to the process? The reason is simple: to save time.


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