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Chapter 4. Changes in Rendering > New Render Elements Functionality

New Render Elements Functionality

The Render Elements feature is a much-needed tool for easing the integration of 3ds max 4 render output with compositing tools such as Discreet’s combustion, flame, or inferno, as well as packages such as Adobe After Effects, Eyeon Software’s Digital Fusion, or Nothing Real’s Shake. The reality of production environments today is that a 3D package rarely exists in a vacuum. After the 3D elements are rendered, even for scenes comprised entirely of 3D elements, it is desirable to do final adjustments or tweaks in a 2D compositing package. This process is covered more extensively in Chapter 5, “Workflow in the Broadcast/Film Environment,” and Chapter 26, “Compositing and Finishing in Combustion.”

In previous versions of max, it was necessary to create multiple versions of the same file to render different element passes for compositing purposes. This process could potentially take hours to set up, depending on the complexity of the scene and the number of elements required. By using Render Elements, the user can simply choose which individual elements are needed and press Render. The separation of the elements is now automatic.


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