• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Constraints

Constraints are a new feature of max 4 that work in a manner similar to that of controllers. In fact, the introduction of constraints could be considered a splitting of the traditional controllers into two groups. One interesting observation is that what max users have traditionally defined as controllers has been more widely defined as constraints by most other 3D software packages. Although this is a seemingly insignificant reason to rename certain controllers to constraints, it is actually a more accurate way to think of the application of these tools. It is also helpful for users of other 3D packages in learning the workflow of max 4.

Constraints can be thought of as a subcategory of controllers that rely on another object to function properly. Although controllers such as TCB rotation, Bezier Position, and Position Motion Capture all require direct input from the animator to produce keys on their respective animation tracks, constraints do not. For example, if a position constraint is applied to a sphere and uses a box as the constraint input, the sphere’s motion will be driven not by position keys set on the position constraint track, but rather by the motion of the box that might have a Bezier Position controller assigned to it.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint