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About the Contributors

About the Contributors

Kim Lee is a freelance animator/technical director based in New York City. A former senior animator at Curious Pictures, Kim has worked with many New York-based production houses, including Pitch Productions, Nick Digital, Spontaneous Combustion, and Shooting Gallery. He is also a freelance demo artist/trainer for Discreet, and is recognized as one of the top trainers for 3ds max and combustion. In his position as a leading Discreet Training Specialist, he has trained artists and instructors in both Europe and North America at companies as diverse as IBM, Electronic Arts, and MTV. He co-authored 3D Studio 2.5 Effects Magic (New Riders) and teaches part-time at the Pratt Institute’s Continuing Education program. One of his passions is creating independent 3D shorts such as “Pool Tools,” produced with Boris Ustaev, which was the demo reel signature piece for Discreet’s booth at SIGGRAPH ’99. He also owns Worlds Away Productions, a small boutique production company focused on broadcast and 3D Web content.

Brian Austin is co-founder, along with Boris Ustaev, of orisian, a production/funding studio based in New York City. Formerly an animator at Spontaneous Combustion, a New York-based digital studio specializing in creating visual effects and design for the advertising, broadcast, and film industries, Brian’s animation talents have earned him a Grammy nomination, plus two Telly Awards. His icon/interface design can be found on Reuters risk management software. Before turning to the commercial world, Brian worked as a fine artist; he has been in many shows, including, most recently, PS1 Contemporary Arts Center (1999) and Exit Art (1997) in New York City. His artwork is in the collection of the Museum of Modern Art and C.W. Post College. In 1996, he developed and organized a group installation and public symposium at the Nexus Contemporary Art Center in Atlanta. He has created Off-Broadway theatre sets and exhibition design. Brian holds a Bachelor of Fine Arts in painting from the School of Visual Arts in New York, and studied architecture and animation at Pratt University, NYU, and Parsons School of Design.

Doug Barnard is presently employed at Illusion Inc. as an art director, designing the next generation of virtual-reality entertainment. In the evenings, he teaches 3ds max 4 at the DH Institute of Media Arts in Santa Monica, California. He has been a freelance digital artist/consultant for clients such as Sony Music, MCA, the Disney Channel, Krislin Entertainment, and Activision. At the bleeding edge of technology, he is an alpha/beta tester for Discreet’s 3ds max, character studio, and combustion. His published writing credits include chapters in Inside 3D Studio MAX 2, 3, and 4 and chapters in Discreet’s courseware for 3ds max 3 and 4 and character studio 2 and 3. He spends his off-hours scheming on ways to build a boat and cruise off to be a digital artist in paradise.

Neil Blevins has been an artist since approximately the age of three. However, he entered the 3D arena about six years ago using POVRRay, 3D Studio DOS, and finally max when it was first released. He is actively part of the 3D community, answering questions on the Discreet Web board (http://www.support.discreet.com), writing tutorials, and displaying art at his Web site (http://www.neilblevins.com). After graduating from Concordia University with a degree in Design Art, Neil started working at the all-powerful Blur Studio in Venice, California, making content for video games, film, and television (commercials and broadcast). He has recently expanded his areas of interest to include scripting. Visit http://www.blur.com/blurmaxscripts for close to 100 scripts available for free download.

Ian Christie is currently a senior technical director at Industrial Light & Magic, the largest and oldest visual effects facility and one of the pioneers of computer graphics, where he has contributed to films such as Deep Impact, Star Wars Episode One, and The Mummy Returns. His path to ILM has been varied. After studying photography at Rochester Institute of Technology, Ian moved to New York City where he worked on projects from Broadway plays to magazine illustrations. His experimentation with incorporating computer graphic elements into his photographic work led Ian to the Pratt Institute Computer Graphics graduate program. From Pratt, Ian joined Curious Pictures as an animator. He moved to ILM in 1997. Ian lives in San Francisco with his wife, designer Terri Bogaards, and their two cats.

Brandon Davis is a technical animator at renegade animation house, Blur Studio, where he is most commonly viewed as an essential Quake rocketmagnet. His credits include annoying people at lunch with stories of his days as a paratrooper.

Diana Diriwaechter was born and raised in Zurich, Switzerland. Educated in the U.S., she graduated from the Savannah College of Art and Design. For several years, Diana worked as a computer animator for the post-production company Spontaneous Combustion, servicing such clients as AT&T, Estee Lauder, and the Sci-Fi Channel. Currently, Diana works as a freelance 3D artist in the New York City area. Her clients include HBO and PBS. She also teaches 3ds max classes at New York University. You can reach Diana at ddiriwa@hotmail.com.

Max Ehrlich works as a freelancer in the New York City area creating pieces for broadcast television. He has a background in graphic design. Max has taught computer animation at universities in New York and Atlanta. When he is not working, he enjoys driving his 1962 Ford Fairlane on long road trips.

Sean Feely is currently an artist at Pentagon Studios. While writing this book he was a 3D artist at Ronin Entertainment, working on game environments for the PC and Xbox. Before joining Ronin, he worked for Atlandia Design as a visual supervisor for its Real-Time Urban Simulation databases and pre-rendered architectural fly-throughs.

Mike Hall started his career in 3D at a young age by animating flying logos on a painfully slow Video Toaster system at a local public access TV station in Colorado. Dreaming of greener pastures and faster CPU cycles, he soon weasled his way into the game industry, where he worked for the next three years on a fantasy game for the PC. He is currently hard at work at Ronin Games as lead artist on a secret title for the Xbox. He spends his free time obsessively mastering lawn bowling. His next project to be done in max 4 is a 3D music video for a song about glue.

Adam Holmes is a CG specialist at Discreet, the creators of 3ds max, combustion, and other special effects/editing software. He tests and works with the latest tools for creating digital media content. Prior to joining Discreet, Adam worked for three years as a lighting and FX animator at Big Idea Productions on the popular video series “Veggie Tales”. A graduate of Columbia College in Chicago, Adam’s other creative interests include photography and producing documentaries and short films. He is a tribal member of the Choctaw Nation of Oklahoma, the third largest Indian Nation in the U.S., and wishes to acknowledge his relatives and ancestors for their creative inspiration and guidance.

Mike O’Rourke, a Discreet employee, is the lead product designer for gMax, the gaming version of 3ds max that is expected to be available in late 2001. The same gaming experiences that have helped Mike develop this new application, through which gamers can develop their own characters, has helped him to fine-tune his skills in modeling and rigging for game distribution.

Boris Ustaev is co-founder, along with Brian Austin, of orisian, a production/funding studio based in New York City, where he focuses on animated children’s programming. Formerly an animator at Spontaneous Combustion, Boris has been praised as using his highly developed traditional art skills to breathe life into computer-generated characters. Prior to joining Spontaneous Combustion, Boris served as a computer graphic specialist at Discreet. In addition to serving as a demonstration artist for 3ds max, Mental Ray, combustion, and character studio, Boris provided artistic and technical assistance to production studios and was heavily involved in the production of Lost in Space. He also did freelance animation for Curious Pictures, Spontaneous Combustion, and Pitch. A well-rounded animator, Boris also was a partner/lead animator at Pixel Generation, doing character design and animation for in-house game development. While a student at the School of Visual Arts in New York City, Boris provided the animation of the Nick at Nite character for Curious Pictures, and served numerous clients including Crest, Wendy’s, Dr. Pepper, and Cap’n Crunch.

Joseph Yoo is a freelance animator from New York City who has worked on projects for clients including Nickelodeon Jr., Charmin, HBO, Audi, and Tech TV. He also has created game cinematics for Electronic Arts. He has taught workshops in New York, 3D courses at Pratt Institute in Manhattan, and classes in San Francisco. He currently resides in the Bay Area.

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