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Chapter 5. Skinning > Skin Morph

Skin Morph

When you're weighting vertices, there will be some parts of the body that don't respond correctly no matter what you do. For example, regardless of how carefully you weight the vertices at the knees (and no matter how much time you spend on them), the backs of the knees may compress unnaturally when the leg is bent at an angle of more than 75 degrees. This is a common problem with a character's joints, particularly the knees, elbows, hips, and shoulders.


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