Overview

3ds max 7 provides unparalleled character animation functionality, and in this book you will learn how to take advantage of all of these tools. Simple step-by-step tutorials, glorious full-color examples, and an easy-to-understand approach to tricky concepts will have you creating and animating your own characters within hours! Author and award-winning animator Michele Bousquet answers all your questions about character modeling, rigging, and animating in 3ds max -- in the process illuminating the techniques used by game developers, broadcast and film companies, industrial designers, and more. As you complete the book’s projects and exercises -- using the files contained on the companion CD -- you’ll learn the fundamentals of character modeling, character rigging, creating rigs with custom controls, skinning, character animation, and more.

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Content

These files have been provided by the publisher.

  • CharAnimCatch05.avi
  • CharAnimLanding05.avi
  • CharAnimCatch01.max
  • CharAnimCatch02.max
  • CharAnimCatch03.max
  • CharAnimCatch04.max
  • CharAnimCatch05.max
  • CharAnimEyes01.max
  • CharAnimEyes02.max
  • CharAnimEyesFFD01.max
  • CharAnimEyesFFD02.max
  • CharAnimHead01.max
  • CharAnimHead02.max
  • CharAnimHead03.max
  • CharAnimHead04.max
  • CharAnimHead05.max
  • CharAnimHead06.max
  • CharAnimHead07.max
  • CharAnimLanding01.max
  • CharAnimLanding02.max
  • CharAnimLanding03.max
  • CharAnimLanding04.max
  • CharAnimLoop01.max
  • CharAnimLoop02.max
  • CharAnimRig.max
  • CharAnimWalk.max
  • CharAnimWalkLegs01.max
  • CharAnimWalkLegs02.max
  • CharAnimWave01.max
  • CharAnimWave02.max
  • LPChar01.max
  • LPChar02.max
  • LPChar03.max
  • LPChar04.max
  • LPChar05.max
  • LPChar06.max
  • LPChar07.max
  • LPChar08.max
  • LPChar09.max
  • LPChar10.max
  • LPChar11.max
  • LPChar12.max
  • LPChar13.max
  • LPChar14.max
  • LPChar15.max
  • LPChar16.max
  • LPChar17.max
  • LPCharFinal.max
  • LPHead01.max
  • LPHead02.max
  • LPHead03.max
  • LPHead04.max
  • LPHead05.max
  • LPHead06.max
  • LPHead07.max
  • LPHead08.max
  • LPHead09.max
  • LPHead10.max
  • LPHead11.max
  • LPHead12.max
  • SkaterFront.jpg
  • Skater_Char.max
  • MRA7_CD.zip
  • Practice_CA01.max
  • Practice_CA02.max
  • Practice_Gong01.max
  • Practice_Gong02.max
  • Practice_Gong03.max
  • Practice_Gong04.max
  • Practice_IkChain01.max
  • Practice_IkChain02.max
  • Practice_ListController01.max
  • Practice_ListController02.max
  • Practice_Skin01.max
  • Practice_Skin02.max
  • Practice_Skin03.max
  • Practice_Skin04.max
  • ReadMe.txt
  • CharRig01.max
  • CharRig02.max
  • CharRig03.max
  • CharRig04.max
  • CharRig05.max
  • CharRig06.max
  • CharRig07.max
  • CharRig08.max
  • CharRig09.max
  • CharRig10.max
  • CharRig11.max
  • CharRig12.max
  • CharRig13.max
  • CharRig14.max
  • CharRig15.max
  • CharRig16.max
  • CharRig17.max
  • CharRig18.max
  • CharRig19.max
  • CharRig20.max
  • ControlShapes.max
  • CharSkin01.max
  • CharSkin02.max
  • CharSkin03.max
  • CharSkin04.max
  • CharSkin05.max
  • CharSkin06.max
  • CharSkin07.max
  • CharSkin08.max
  • CharSkin09.max
  • CharSkin10.max
  • CharSkin11.max
  • CharSkin12.max
  • CharSkin13.max
  • CharSkin14.max
  • CharSkin15.max
  • CharSkin16.max
  • CharSkin17.max
  • CharSkinFinal.max