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Chapter 7. The Editable Poly: Box Modeling > Editing Using Multiple Viewports

Editing Using Multiple Viewports

Your ability to quickly and accurately select the sub-object components you want to edit will affect your productivity throughout the box modeling process. In Exercise 7.2, you were able to easily work directly in the Top viewport to align all the vertices with the fuselage plans. In many cases, however, it will be easier to select vertices in one viewport and move them into position in another viewport.

In the next exercise, you'll edit across multiple viewports to gain more accuracy and speed in the editing process.


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