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In This Chapter

So far you've learned to model 2D shapes, using modifiers and lofting, and 3D primitives, using modifiers.

In this chapter, you'll learn how to apply a modeling technique that's commonly referred to as box modeling because the process often involves using a simple 3D box primitive that is converted to an editable poly or has the Edit Poly modifier applied. You then manipulate the object (it doesn't have to be a box—any 3D object can be used) at the sub-object level, much as a sculptor would work a block of clay—pulling here, pushing there—until the desired results are achieved.


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