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In This Chapter

In the last chapter, you learned to place standard lights in positions that don't correlate to the location of light sources in natural lighting. Standard lighting works differently because the lights don't calculate bounced light when rendered using the Scanline renderer. However, the combination of standard lights and scanline renderering is an efficient method of lighting a scene.

In this chapter, you'll learn to light an interior scene using photometric lights and radiosity rendering. This method of lighting and rendering is more mathematically intensive than the standard-scanline combination because the lights behave according to the laws of physics, interacting with the objects in the scene to create a more natural effect.


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