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In This Chapter

Let's liven up the scene a little bit with a component of 3ds max 7 called particle systems. Particles themselves can be used to simulate a wide range of seemingly random natural effects, such as smoke and fire, liquids, swarms of insects, and grass and hair growing on an object. They can be used to create thousands, if not millions, of objects in your scene. However, because they can be so dense and mathematically intensive, they can also overwhelm computer resources. Particle systems should be used sparingly to add visual interest and “punch” to your storyline, while keeping production efficiency in mind at all times.

This chapter focuses on Particle Flow, a particle system that lets you string together chains of events to control the behavior of particles in your scene. Particle Flow is the most flexible and manageable particle system in 3ds max 7, especially for new users. The Particle View dialog, used to edit Particle Flow systems, presents a good overview of all events that make up the particle system.


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