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Summary

In this chapter, you learned how to do the following:

  • Apply other modifiers to 3D objects or 2D shapes to create complex geometry.

  • Change the parameters of simple modifiers, such as the Taper modifier applied to 3D objects, and the Bevel Profile modifier that uses pieces of 2D information to generate complex 3D objects that are easily editable and very efficient.

  • Use the sub-object editing capabilities of 3D objects by manipulating both the direction and visibility to affect the result of a Lattice modifier higher in the Modifier stack.

  • Use the Hold/Fetch buffer to safely store and retrieve your work, while experimenting with editing.

  • Access the editable poly tools within the Modifier stack at various stages using the Edit Poly modifier.

  • Creative Edge
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