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Summary

In this chapter, you learned the following:

  • Procedural maps provide flexibility in editing random patterns with controls for size, edge transitions between colors, and the ability to use maps within maps to give materials a more natural look.

  • Bitmaps can be created directly in 3ds max 7 with the same modeling techniques and materials you use for the other objects in the scene, providing the advantage of not having to switch back and forth between various software packages.

  • Matte/Shadow material, combined with Box Selected rendering, ensures precise mapping for the bitmaps you created in 3ds max 7.


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